Menu Close

Tag: art (page 3 of 3)

This website was archived on July 20, 2019. It is frozen in time on that date.
Exolymph creator Sonya Mann's active website is Sonya, Supposedly.

Personal Topography

“Always have 3D glasses — you never know what you might run into.”

CR Anaglyph by Charles Robertson of Sediment Press

I talked on the phone with Charles Robertson of Sediment Press (remember cyberpunk Santa Claus?). He gave me that advice about 3D glasses. The above self-portrait, CR Anaglyph, is best viewed with such eyewear. I told him that I thought my readership was more likely to have 3D glasses than the average Joe, but I couldn’t guarantee anything.

Charles made the topographical map of his face using analogue methods — he lay on his back in a bathtub and had a friend take photographs while the waterline progressively rose. Looking at the snapshots later, he traced the waterline at different levels and compiled the tracings into one composite image.

We discussed maps, a recurring theme in Charles’ work. “You can represent a lot of information in a small space. […] A piece of eight-and-a-half-by-eleven paper can be an entire city.” He likes the aesthetic effect, too: “You set out to do something practical, but out of that you get these shapes, and colors, and geometries.” We talked about the homologies that arise from human design — have you ever noticed that a subway map looks like a computer chip?

Jo Liss on Twitter

Charles and his creative partner Tim Lovelace have been working on Sediment Press since 2011. They met at a screen-printing class. Now they live in different cities — Tim maintains a small studio in his home, and Charles does a lot of the design work, although each of them practices both parts of their craft. Sediment Press is fundamentally a collaboration.

We use maps to keep track of ourselves, where we’re situated. They are abstractions, never able to match the detail or roughness of real terrain. Yet maps also function as grounding devices. “I am here. These are the contours of my face. The context is clear.” Most maps are frozen in time — they represent a slice of eternity. If he had waited a week, the waterlines on Charles’ face would be different. Only a little, I’m sure, but different.

Bots Say The Darnedest Things

I talked on the phone with Darius Kazemi, best-known member of the #botALLY community and whimsical internet artist. First things first — is it pronounced Dah-rius or Day-rius? The latter, he said.

This is how reality is created, by asking questions and assimilating the answers. We participate in making meaning with each other. It’s unavoidable — you can’t opt out of being a cultural force without opting out altogether; relinquishing existence. You can, however, pursue the opposite aim. Amplify yourself.

All this from name pronunciation? Am I getting carried away?

The latest nonsensical Venn diagram by @AutoCharts, one of Darius’ projects.

The latest nonsensical Venn diagram by @AutoCharts, one of Darius’ projects.

Darius used to make a living as a programmer. For years he worked in video games: “A lot of the core skills I learned making video games, I still apply to the stuff that I make today.” He wrote code to generate terrain, maps, and whole worlds. Now his creative practice is also his day job. Darius co-founded the technology collective Feel Train with Courtney Stanton. You can commission web art from Feel Train — for instance, they just finished developing a Twitter bot that will be part of a marketing campaign this spring. Of course, the members of Feel Train also continue express their own aesthetic urges.

I asked Darius to identify his cultural antecedents. He cited a variety of sources: Dada, the Situationists of the 1960s, William Burroughs’ cut-up poetry, and John Cage. “Name off your standard list of avant-garde early-mid-twentieth-century artists,” he joked. Then Darius mentioned Roman Verostko, who has been making digital art for almost fifty years. Verostko wrote “THE ALGORISTS”, an essay that functions as both manifesto and history. He describes algorists — those who work with algorithms — as “artists who undertook to write instructions for executing our art”, usually via computer. Verostko states, “Clearly programming and mathematics do not create art. Programming is a tool that serves the vision and passion of the artist who creates the procedure.”

Beau Gunderson told me something similar: “as creators of algorithms we need to think about them as human creations and be aware that human assumptions are baked in”. I’ve seen many algorists stress this principle, that computers can’t truly create. Programs only encompass process, not genesis.

Darius told me about a book that profoundly affected him: Alien Phenomenology by Ian Bogost. Here Darius was introduced to the possibility of “building objects that do philosophical work instead of writing philosophy”, as he put it. The concepts in Alien Phenomenology acted as “permission to do something that doesn’t even have a name”. Soon Darius began spinning up the bots that comprise his current “stable”, starting with Metaphor-a-Minute.

Philosophical underpinnings aside, Darius doesn’t regard his art as a heavy-handed intellectual exercise. His bots are conceived like this: “I think, ‘Blah is funny.’” Then he considers blah further and concludes, “I could make that. I should make that!” He says that bot-making is “way different from a game, where you have to beg and convince people to engage with it”. The bots invite interaction and duly receive it.

I asked Darius about power. He said, “I think a lot about the rhetorical affordances of bots, and how bots allow you to say things that you wouldn’t otherwise.” A bot allows its creator to express messages indirectly, through a third party. Darius continued, “Bots can get away with saying things that normal people can’t. […] People are very forgiving of bots.” We treat them like children or pets. He added, “Bots say the darnedest things!”

Reindrones DEPLOYED

I’m sure you’re not all celebrants of Christmas — feel free to go ahead and insta-delete this email if the festive hubbub bores you — but for those of you who love tinsel season like I do…

“Santa and Ms. Claus deploy a swarm of Reindrones bearing gifts for a future metropolis.” Courtesy of Sediment Press.

“Santa and Ms. Claus deploy a swarm of Reindrones bearing gifts for a future metropolis.” Courtesy of Sediment Press, who sells this postcard. Beautiful things are found when you search the phrase “cyberpunk santa”! Although for some reason the intensity of the red helmet didn’t come through when I uploaded this image to TinyLetter.

I took a few days off from making #content for Christmas, because I am decidedly culturally Christian, but I plan to send the interview with Darius Kazemi tomorrow. If you want to read up on his art in the meantime, because you’re a huge nerd like me, I recommend this profile in the Boston Globe: “The botmaker who sees through the Internet”. Kazemi is truly brilliant.

Breathing Smoke; Expelling Waste

On visiting smoggy China: “Leave your lungs at home and rent some when you get there” — reddit user tankfox.

Painting by Danielle Morgan.

The above painting was made by Danielle Morgan. She is followable on Facebook and Instagram.

During my brief college foray, I had a conversation with a fellow student named Jimmy, who told me there was no need to think of the body as ending where human skin stopped. For instance, you can consider the municipal plumbing system to be a vast expansion of your digestive tract. The poop is not gone — rather, it has entered a phase of the alimentary canal that you share with everyone else in the city (or whatever region is appropriate).

Jimmy also trounced me at chess a few times.

The connection with Danielle’s painting is that the subject’s lungs extend beyond where you’d expect them to end. (I suspect her consciousness does the same.) Similarly, a tourist using a respirator in Beijing has augmented their original physical capabilities. The self cannot be separated from its physical context. We are defined by the space we inhabit.

© 2019 Exolymph. All rights reserved.

Theme by Anders Norén.